AI Insights · Timothy · October 2024
Performance of Top 5 io Games on Unified Platform in New Zealand, Q3 2024
Explore the performance trends of the top 5 io games in New Zealand during Q3 2024, with insights on weekly downloads, revenue, and active users across a unified platform.
In the third quarter of 2024, the top io games in New Zealand showcased varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower provides a comprehensive view of these trends.
Paper.io 2 from Voodoo saw a notable peak in weekly revenue, hitting approximately $261 in mid-July. The app's weekly downloads experienced fluctuations, initially peaking at 5.3K early in the quarter, before tapering off and then rising again to 3.7K by the end of September. Active users followed a similar pattern, decreasing from 14.8K in early July to a low of 8.4K in early September, but rebounding to 11.5K by the quarter's close.
Snake Clash!, published by Supercent, Inc., started the quarter with a weekly revenue of $288, with a gradual decline to $137 by mid-August, before ending at $205 in the last week of September. Weekly downloads started strong at 5K in mid-July but decreased to 2.2K by late August. However, a slight resurgence was seen as downloads reached 2.8K by the end of the quarter. Active users showed a similar trend, starting at 13.6K and ending at 11.5K.
For Hole.io, also by Voodoo, weekly revenue remained relatively stable, fluctuating around $120, with a slight increase to $148 in mid-September. Downloads started the quarter at 3.9K, dropped to a low of 2.1K by late July, and then rose again to 3K by September's end. Active users experienced a dip from 15.5K in early July to 10.9K in late July, before climbing back to 12.6K by the end of September.
Snake.io - Fun Online Snake from Kooapps recorded a steady weekly revenue, peaking at $131 in late July. Downloads fluctuated, starting at 1.7K, peaking at 2.6K in late August, and closing at 2K by the end of the quarter. Active users increased from 9.3K in early July to 9.9K by early September, before settling at 9.1K.
Lastly, slither.io by Lowtech Studios LLC did not generate revenue throughout the quarter. Weekly downloads started at 1.6K, with a gradual decline to 1.1K by quarter's end. Active users began at 10.2K, dipped to 8.8K in early September, and ended at 8.4K.
Overall, these games presented a mix of growth and decline across various metrics, highlighting the dynamic nature of the gaming market in New Zealand. For further insights and analytics, visit Sensor Tower.